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SPIRIT EVENT IDEAS

BEACH DAY

Pick a nice sunny warm day in May and exercise the rites of spring. Try to dismiss for an hour and a half over the lunch period and run fun activities on a very casual "do them if you want basis.'' Water activities like banana slides (a long strip of clear plastic 2 meters wide, wet it down and slide as far as you can on your belly), dunk tanks, water balloon launching competitions, Frisbees, etc. are good spirit builders. A big barbecue and a student band or two to entertain for the time period will improve the mood. Have a carnival wagon come in and sell candy floss, candy apples and other carnival type of treats. It's a great way to end the school year in a relaxing fun way.

HUMAN BOWLING

Clear the centre aisle of the cafeteria and put gymnastic runway mats about two meters wide down the center aisle (15 to 20 meters). Cover the mats with clear plastic sheets and water down the runway. Some students want to use vegetable oil, but water works fine and makes clean-up easy on a tile floor. You can add some dish detergent to add some speed.

Use water jugs turned upside down and arranged like bowling pins. Preselected individuals, dressed appropriately, run, dive and slide head first a (with a hockey helmet for protection) into the pins. Arms have to be kept straight back for scores to count.

PEP RALLIES PLUS VIDEO

To make your assemblies more interesting go to the MTV mode. Prepare video presentations of candid shots of students, or tape school activites such as sports events or assemblies and show them to the whole student body. These videos can be accompanied by music and the students will enjoy seeing themselves and other students doing things around the school. This allows you to have some control of what happens during a pep rally and the excitement generated can be positive for the presenters as well as the audience. These videos can be used to introduce your new students to the great activities run at your school.

A SPIRIT MOBILE

Look for someone to donate a small car. The car does not have to run, as this will eliminate the temptation to run certain high liability events. Here are four very successful low risk events:

Painting the Car Make it a weekend endeavour and and excellent opportunity to draw council members together. Paint it in school colours and name it after your mascot.

The Squeeze If the car is small enough, you may be able to get it into your school. The challenge of getting as many students as possible in the car in the middle of your cafeteria or gym is great. Take the windshield out to reduce the chance of injuries. This event favours smaller, younger students.

The Push Have staff and student teams of four push the spirit Mobile in a sixty metre sprint. Videotape this and display the races at a later date. This event is well received by larger students especially competing against staff.

The Smash You are now finished with the car and offer a chance for a smash for $0.50 or 3/$1.00 . This charity event ruins the car, but you can get another one in a few years and host the same events.

SPIRIT PHRASE DAY

At start of the school day, announce the Spirit Phrase for the day, i.e. "Stomp the Barons''. Let the school know that a certain number of staff and students have been selected to be "key'' phrase people and that these people have some type of coupon which they are able to give away to the person who says the phrase to them. To make it less obvious who the "key" people are, they may only give coupons after a predetermined number of people have said the phrase to them. This is a powerful variation on advertising by word of mouth. The idea is to get all students saying the phrase to each other between classes, at lunch or etc. to develop greater student enthusiasm and involvement for the game or event.

Another variation

Have a phrase of about 15 words in length that publicizes an event or athletic activity. Let each homeroom know one word of the phrase. Students must talk to other students from all grade levels to discover the other words of the phrase and then unscramble the spirit phrase. Prizes are awarded to the students who unscramble the phrase first.

A-GRAMS

An A-GRAM is similar to a telegram, but not so cryptic. A card is designed around the theme of the gram, usually a special time of the year or activity. Some examples are: Candycane-gram, Heart-A-Gram, Bunny-gram. In most cases, a special treat is attached to the gram for the receiver such as a candycane, rose, carnation, candy kisses, etc. The grams are sold in advance of the special day with the sender writing a special message in the card and then these are all delivered during homeform on the special day. These grams give both students and staff a way to say a special thank-you to other people in the school or just send an anonymous message to that special someone.

ARTSWEEK

This is an event to show off the best of what the school has to offer from art, music, and drama. Your arts groups can put together a week of quality, fun and laughs. Consider inviting local bands, artists, composers, storytellers, potters and writers. Have local talent scheduled for each day and also present the art achievements of your school. The major function during the week can be a combined arts, musical and drama presentation by all our artists. All artwork is set up and displayed in the school and parents, teacher, students and staff walk through and enjoy our art gallery. At the same time choirs, jazz groups and vocal groups can perform.

ENTERTAINMENT ACTIVITIES

Grape Toss Students work in partners one tossing and one catching the grape in their mouth. The organizers designate distances. The team that tosses the grape and catches it at the greatest distance is the winner.

Rootbeer Chug Students sign up prior to the event so you will know how much rootbeer to order. The competition is a timed event. The five fastest times enter the finals. The person with the fastest time wins. (hint: have plastic lined garbage cans available for spillage.)

Hot Pepper Eating Contest Students sign up ahead of time. The individual who eats the most hot peppers wins. Have water available for the participants.


This page is from the book CASAA Student Activity Sourcebook. You can purchase this book from our resource library.

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